Touch the World
 
                                                                    

Products

Distributors and Retailers

Distributors and Retailers should note that OCL products will be released one at a time as they are developed, commencing with Global Ody-see in November 2008 and American Ody-see expected in early 2009.

Versions

Global Ody-see

Global Ody-see is a three-dimensional (3-D) travel game designed to teach people about the world, its natural features, nations, people and their culture. Our first version will be a traditional board game but it will be special in many respects. The game uses beautiful satellite imagery and players can choose to travel along realistic 3-D routes between places of interest using different transportation modes. Watch it being played!

The New Zealand Letters Patent for the Ody-see concept were issued on 9 August 2007 and an application under the Patent Co-operation Treaty for protection of world intellectual property rights has been made through the US Patent Office.

Testing of the Global Ody
-see concept has been conducted in three different phases. The in-house alpha tests used a two dimensional (2-D) board and basic rules to evaluate the game itself. Students between the age of 8 and 16, as well as adults, were involved in the alpha testing.

The rules and certain aspects of the game were then refined for the beta tests, which were conducted at Brandon Intermediate, Chilton St James School and Kapiti Primary School. These schools represented a wide range of socio-economic background, with ages ranging between 11 and 17 and many diverse ethnicities. Questionnaires were completed by students to provide feedback on the game's strengths and weaknesses.


Students evaluating the Global Ody
-see concept

The gamma testing was the first to utilise the 3-D board, to assess the validity of the 3-D concept of learning transfer
. These tests were conducted at Brandon Intermediate, Chilton St James School, Kapiti Primary School and Samuel Marsden Collegiate. The final delta test (fourth phase using older teenagers) completed a two year trial period.

Feedback from testing and evaluation at expositions or by people with samples provided the following key aspects of the game.

  • Play can normally start within ten minutes, even accounting for reading the rules

  • Children as diverse as eight year olds and socialising teenagers enjoyed the game

  • Children and adults can play together without a major advantage to adults

  • Adults liked to play with other adults but their games are normally longer than children's games because adults like to recount travel stories as they play

  • Everyone appreciated the imagery and the 3D nature of the game

  • There is a balance between chance and strategy from using the Ody-see Cards

  • The diversity of games that comes from the two game versions, different routes, variations in dice throw, Ody-see Cards and strategy choices made by the players means that no games will ever be the same

Regional Versions

Planned regional versions are as follows:

  • American Ody-see

  • Asian Ody-see

  • European Ody-see

  • Pacific Ody-see

 

American Ody-see enlargement

Historical Versions

The first historical version is Ancient Ody-see, which is based a in the Mediterranean Sea area between 2,000 and 1,000 years ago. We also hope to produce a larger scale Biblical Ody-see of the Holy Lands approximately two millennia in the past.

e-Global Odysee

The intention is to ultimately produce an electronic version of Global Ody
-see in order to allow players from around the world to challenge each other. This is a particularly exciting concept if schools from different nations could interact and allow students to converse with each other in order to learn about the world and its cultures.

Language Versions

Planned language versions of Global Ody-see are as follows:

  • Russian

  • Chinese

  • Japanese

  • French

  • Spanish

Acknowledgements

OCL would like to publicly thank the schools, teachers and students involved in both the beta and gamma testing. We would also like to acknowledge the sources of data and images used in the development of our products.