Products
Distributors and Retailers
Distributors and Retailers should note that OCL products will be
released one at a time as they are developed, commencing with
Global Ody-see
in November 2008 and
American
Ody-see
expected in early 2009.
Versions
Global Ody-see
Global Ody-see
is a
three-dimensional (3-D) travel game designed to teach people about
the world, its natural features, nations, people and their culture. Our
first version will be a traditional board game but it will be special in
many respects. The game uses beautiful satellite imagery and players can
choose to travel along realistic 3-D routes between places of interest
using different transportation modes. Watch it being
played!

The New Zealand
Letters Patent for the Ody-see
concept were issued on 9 August 2007 and an application under
the Patent Co-operation Treaty for protection of world intellectual
property rights has been made through the US Patent Office.
Testing of the Global Ody-see
concept has been conducted in
three different phases. The in-house alpha tests used a two dimensional
(2-D) board and basic rules to evaluate the game itself. Students
between the age of 8 and 16, as well as adults, were involved in the
alpha testing.
The
rules and certain aspects of the game
were then refined for the beta tests, which were conducted at
Brandon Intermediate,
Chilton St James School and
Kapiti
Primary School. These schools represented a wide range of
socio-economic background, with ages ranging between 11 and 17 and many
diverse ethnicities. Questionnaires were completed by students to
provide feedback on the game's strengths and weaknesses.

Students evaluating the Global Ody-see
concept
The gamma testing was the first to utilise the 3-D board, to assess the
validity of the 3-D concept of learning transfer.
These tests were conducted at Brandon Intermediate, Chilton St James
School, Kapiti Primary School and
Samuel
Marsden Collegiate. The final delta test (fourth phase using
older teenagers) completed a two year trial period.
Feedback from testing and evaluation at expositions or by people
with samples provided the following key aspects of the game.
-
Play can normally start within ten
minutes, even accounting for reading the rules
-
Children as diverse as eight year olds
and socialising teenagers enjoyed the game
-
Children and adults can play together
without a major advantage to adults
-
Adults liked to play with other adults
but their games are normally longer than children's games because
adults like to recount travel stories as they play
-
Everyone appreciated the imagery and
the 3D nature of the game
-
There is a balance between chance and
strategy from using the Ody-see
Cards
-
The diversity of games that comes from
the two game versions, different routes, variations in dice throw,
Ody-see
Cards and strategy choices made by the players means that no games
will ever be the same
Regional Versions

Planned regional
versions are as follows:
-
American Ody-see
-
Asian
Ody-see
-
European Ody-see
-
Pacific Ody-see

American Ody-see
enlargement
Historical Versions

The first historical
version is Ancient Ody-see,
which is based a in the Mediterranean
Sea area between 2,000 and 1,000 years
ago. We also hope to produce a larger scale
Biblical
Ody-see
of the Holy Lands approximately
two millennia in the past.
e-Global Odysee
The intention is to ultimately produce an electronic version of
Global Ody-see
in order to allow players from
around the world to challenge each other. This is a particularly
exciting concept if schools from different nations could interact and
allow students to converse with each other in order to learn about the
world and its cultures.
Language
Versions
Planned language
versions of Global Ody-see
are as follows:
-
Russian
-
Chinese
-
Japanese
-
French
-
Spanish
Acknowledgements
OCL would like to
publicly thank the schools, teachers and students involved in both the
beta and gamma testing. We would also like to
acknowledge the sources of data and images used in the development
of our products.